Apparently there was barely a plan at all on the game to develop, and there was no designing and preparations before starting to actually create some artifact. By simply playing around with the popular Unity game engine, they grew with ideas, even too many ideas that some were abandoned.
All in all: Pre-production, planning and design are important, but success is possible without too. It can also be beneficial to disobey your producer.
|Ordnungswissenschaft - game created by the artists|